|Alister McHarg (1964)|
Richard Wilkins (1992–1993)
|Craig Huggins (1992-1993)|
Keynotes was a game show created in Australia. According to the host's patter, the aim of the game was for "two teams of players (one colored pink and are the champions, the other colored blue and are the challengers) to try to put the right words in the right songs and see how well they can follow the bouncing ball to solve [their] puzzle song."
The Australian version originally aired in 1964 hosted by Alister McHarg and then revived in 1992 as Sale of the Century's summer replacement on the Nine Network, hosted by Richard Wilkins.
A series of nine squares were presented - with each square hiding a note in a "familiar" tune. The host gave the contestants Notes 1, 5, and 9 in all three rounds; Note 7 was usually added as well in Round 3.
A member of each team would join the host at the central podium, where they had three coloured buttons (red, blue & yellow) each. A card was randomly selected from the host, which represented the note which was set to be revealed. Three words attached to that number were provided. These words could represent the next word in a given tune. The contestant who was quickest to select the correct word after hearing the start of this tune was given the note represented by that selected card. If neither contestant was able to select the correct word, the note would go in as a blank and two new players would be brought up to play for two keynotes (and so on).
The team that the winning representative came from then had the opportunity to guess the main tune by listening to the already-revealed notes and following the rhythm of the bouncing ball. If the team could correctly name that tune, they won the round and received a cash prize which doubled for each new round. If not, the round continued, rotating through the various members of both teams. If neither of the teams could work out the song before all nine notes were revealed, then the prize for that round was lost and the players would go on to the next round.
Here are the values for each round:
- Round 1 – $300
- Round 2 – $600
- Round 3 – $1,200
Correctly identifying all three tunes won $2,100.
The team with the most money after the third round won the game and went on to play for double their main game cash winnings.
The winning team would attempt to win double their cash winnings from that game in the form of a gift certificate from Chandler's (an Australian electronics store). The team had to attempt to uncover the nine notes of the final tune over the course of 30 seconds, by using a buzzer to stop a random flashing light in order to choose a note, and then picking the correct word, as in the main rounds. However, the final tune was only played once at the end of the 30 seconds. If any of the questions representing the notes were not answered correctly within the time limit, they would not be revealed in the playing of the final tune. If the team could correctly identify the final tune, they won the gift certificate.
Teams could stay on the show for up to five shows and if they succeeded in surviving those five shows, they also won a holiday in Vanuatu.
- The sound the randomizing puzzle board made when it flashed was also used on the American version of Sale of the Century and the Magic Number Game on The Price is Right.
- This was repeated from 2000–2008, in celebration of Grundy's 40th anniversary.