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Hosts
Ernie Sigley (1981-1984)
John Burgees (1984-1996)
Tony Barber (1996)
Rob Elliott (1997-2003)
Steve Oemcke (2004-2005)
Larry Emdur (2006)
Tim Campbell (MDWOF/2008)
Co-Hosts
Adriana Xenides (1981-1996, 1997-1999)
Kerrie Friend (1996-1997)
Sophie Falkiner (1999-2005)
Lauara Csortan (2006)
Kelly Landry (MDWOF/2008)
Fill-In Co-Hosts
Kerrie Friend (1996-1997)
Terasa Livingstone (1996)
Cecillia Yates (1996)
Sonia Kruger (1998)
Tania Zaetta (1996,1999)
Mel Symons (2003)
Announcers
Steve Curtis (1981-1983)
John Deeks (1984-1995, 1997-2006)
David Day (1996)
Ron E. Sparks (1996)
Simon Diaz (MDWOF/2008)
Broadcast
Wheeloffortune1981pic8
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Wheel of fortune aus
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L WOF AUS 2004
Seven Network: 21 July 1981-28 July 2006
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Nine Network: 26 May 2008-27 June 2008
Packagers
Grundy Organization (1981-2004/2006)
Fremantlemedia (2008)

Wheel of Fortune (and later Million Dollar Wheel of Fortune) Based on the American format of the same name (except the later, with the words "Million Dollar" in the 2008 Nine Network remake) is one of the most popular and formerly long-running game shows of all time where contestants spin a wheel and guess letters to solve a "Hangman"-typed puzzle and win prizes.

An earlier unrelated show also titled Wheel of Fortune had been broadcast on the Nine Network. That version had been developed by Reg Grundy as a radio game show before it transferred to television in 1959.

HistoryEdit

In 1981, the Reg Grundy Organisation purchased the rights to Merv Griffin's U.S. game show Wheel of Fortune and promptly created a very faithful reproduction of the American series, as they had done with many other game shows. The new show began airing on the Seven Network on 21 July 1981, and was produced from ADS-7. The show's production moved to SAS-7 when ADS-7 and SAS-10 swapped callsigns and network affiliations at the end of 1987. In 1996, Wheel of Fortune relocated to ATN-7, where it remained until the series' cancellation in 2006.

As part of an attempted major revamp with the remaining of the show's very famous theme music and sounds, the program relocated from Adelaide to the Seven Network's Sydney studios. Along with a new set, new music, faster game format and modified rules, John Burgess was sacked from his twelve-year stint as host and replaced by Tony Barber. By the time that Burgess' final episode went to air, it had become common knowledge that the show had relocated and that changes would occur. A sign that drama would follow came at the end of Burgess' last episode on 12 July 1996, when he stated that the show was moving to Sydney, that it would still be exactly the same despite a new location and, that "Not everyone is coming with us to Sydney, and we are going to miss a lot of people."

The following Monday after Burgess' final episode, Tony Barber began as host, amid much controversy. Beside the fact that viewers did not appreciate the fact that Burgess was sacked without a chance to say his goodbyes on air, viewers had trouble accepting the new rules, faster pace and Barber's energetic hosting style. Additionally, Burgess had made media appearances telling of how he had been badly treated and only found out about his sacking accidentally. Ratings quickly declined, and at the year's end the Seven Network issued press releases in which Barber announced that he was indefinitely removed from the show. In his memoir Who Am I, Barber later explained that he was removed from the position by the network, and was offered future projects with the network in exchange for agreeing to the press release. Burgess has claimed on many occasions that he was offered the job back with a heavy pay raise and declined, but the Seven Network denied this story. In any event, Burgess was quickly given a contract by the Nine Network to host the game show Catch Phrase (later re-titled Burgo's Catch Phrase) that would be the show's rival for a few more years.

Adriana Xenides, who had been with the show since its premiere, fell sick - ultimately suffering from depression and what she called a "physical breakdown".

Barber appeared at the start of the 1997 series premiere to introduce and hand the show over to Rob Elliott with ex-Perfect Match hostess Kerrie Friend replacing Xenides for the next seven months.

On 18 June 2006, the Seven Network announced that they had stopped broadcasting of the programme with the last episode airing on 28 July, just one week after celebrating 25 years on Australian television. The final episode was filmed on 23 June at Channel 7's Epping studios. One of the last contestants, Edith Bliss, former field reporter for Simon Townsend's Wonder World, won the title of Undefeated Champion of Wheel Of Fortune at the end of the 5093rd and final episode for Channel Seven. The following Monday after the final episode, M*A*S*H reruns returned to the Seven Network timeslot. During the week following the finale, Seven also aired 20 unaired episodes of the program.

2008 revival: "Million Dollar Wheel of Fortune"Edit

In May 2008, the Nine Network GTV9 Melbourne Studios revived the show in a revamped form known as Million Dollar Wheel of Fortune, hosted by former Home and Away star Tim Campbell, with Kelly Landry as co-host. The biggest changes in this version included the possibility to win a new grand prize of $1 million, alongside an increased standard top prize of $200,000, and players actually playing for the cash they win.

To win the said grand prize, the contestant had to earn the Million Dollar Wedge (sandwiched between two Bankrupts) and solve the puzzle in the first round. Then, the contestant had to play the entire game without hitting Bankrupt during any portion of the remainder of the game, win the game, and reach the Million Dollar space on the Bonus Round Wheel, and win the Bonus Round, in order to win the prize.

Despite an initial report stating that former host and hostess John Burgess and Adriana Xenides disliked the show, calling it "dry," Xenides gave positive feedback stating that it was "refreshing" and she loved the "... very cool colours ... and the opportunity of winning a million dollars, that's excellent." She also stated that John was "probably misrepresented."

Ratings for the new series were expected to top now-rival Deal or No Deal, and to lead-in to the 6:00 news. However, there were low ratings, peaking at 700,000 viewers on the first night. Since then, viewership went on a decline, and by the end of its short run, Wheel had around on average 450,000 viewers a night, compared to the almost-1,000,000 watchers for Deal. As a result of Burgo and Adriana who both didn't like the show, the series was canceled on 27 June 2008, after only five weeks on air.

Despite the ill-fated attempt of this incarnation, the current U.S. version of Wheel of Fortune added a grand prize of $1,000,000 at the start of its 26th season in September 2008 using a similar mechanism to what had been used for this version, except that the wedge could be won in any of the first three rounds.[1] On a show taped 8 August 2008 that aired 14 October 2008, Michelle Loewenstein became the first winner of the $1,000,000 using this format.

Main GameEdit

Before the taping began, the players drew numbers to determine their positions on stage. Play proceeded from left to right from the viewer's perspective: from the red player to yellow, then to blue/green, then back to red. The red player would have the first spin in Round 1, the yellow player would have the first spin in Round 2, and the blue/green player would have the first spin in Round 3. From 1999 to 2003 when the format consisted of four rounds plus the major prize round, the red player would take the first spin in the fourth round.

From July 1996 until 1998, the host would ask a trivia question and the contestant who buzzed in with the correct answer would have the first spin. During this time the red podium was reserved for the carry-over champion as there was an opportunity for any contestant to have the first spin. The process used during this period was a form of continuous play. For example: If the red player buzzed in to start Round 1, but the yellow player solved the puzzle the blue player would have the first spin in Round 2.

From 2004 to 2006, the flip-up puzzle was used to determine who would be in control (ala the American Toss-Ups). Ex: If the yellow player buzzed in with the correct answer, then that player would have the first spin for Round 1, the blue player would have the first spin in Round 2 and the red player would have the first spin in Round 3. Another flip-up puzzle would be used to determine who would be in control for the fourth round.

CategoriesEdit

Like in America, the round began with the host announcing the category to the puzzle. Unlike like in the US occasionally, the host would also give an extra clue to the answer.

The game used a wide variety of categories for its puzzles. Some were generic, such as "Place" or "Thing." Puzzles frequently referred to popular culture or common items encountered in everyday life.

Starting In 1994

  • ‘BEFORE AND AFTER’
  • ‘STAR AND TITLE’
  • ‘STAR AND ROLE’
  • ‘ARTIST/S AND SONG’

Starting In 1995

  • ‘BLANK’
  • ‘CLUE’
  • ‘SLANG’

Starting In 1999

  • ‘WHERE ARE WE?’
  • ‘PEOPLE’

Other categories included BUILDING, and LIVING THINGS, TRUE OR FALSE?, EVENT, PHRASE.

Spinning the WheelEdit

The wheel had 96 pegs with 24 spaces that were each four pegs wide. These spaces represented cash values (in multiples of 5 instead of 50 in the American version), prizes and penalty spaces, three strategic elements for use in the game. The wheel also featured two additional spaces that were specific to particular rounds of the game (see below).

A player who did not land on a penalty space would ask for a consonant. If it was not in the puzzle, play proceeded to the next player. If the letter appeared in the puzzle, the hostess would reveal all instances of the letter and the player received either cash or a prize. Unlike the American version however, the contestant in control won face value and not the value multiplied by the number of instances of the letter. Calling a letter that had already been called resulted in the loss of one's turn. A "used letter board" was positioned off screen for the contestants to see to aid in their guesses. All descriptions of players being credited with cash or prizes in the remainder of this article assume that the player called a consonant which appeared in the puzzle. A player who landed on a value was credited with that amount.

Top valuesEdit

Although still referred to as "dollars", from July 1996, the scores were only used to determine a winner and calculate the consonants in the end game, essentially making them points.

  • 1981-1985: $240 – $460 – $1,200
  • 1985-1990: $360 – $690 – $1,800
  • 1990-1994: $400 – $750 – $2,000 (first used on Episode #2,000)
  • 1995-2000: ($)500 – ($)1,000 – ($)2,000 (From July 1996 until 1997 and again from 1999–2000, 1,000 was used in rounds 2 and 3, while 2,000 was used in round 4)
  • 2000-2008: 750 – 1,500 - 2,500

Buying a vowelEdit

A player who had sufficient banked cash during the current round could choose to buy a vowel prior to spinning the Wheel. The cost of the vowel, ($)50, was deducted from the player's score and all instances of the requested vowel in the puzzle were revealed, if any. The player's score was reduced by ($)50 regardless if the vowel is in the puzzle. If the purchased vowel was not in the puzzle, the player lost his or her turn in addition to the aforementioned cost. Multiple vowels could be purchased until either the supply of vowels was exhausted or the player's bank fell below ($)50. At that time, the player had to spin the wheel or try to solve the puzzle.

Special FeaturesEdit

In addition to the dollar values, there were other features to this game:

  • Flip-Up Puzzles – Introduced in 2004, it merely gave control to whoever solved the puzzle (no money bonus however). The Flip-Up done before Round 2 was a Prize Puzzle; whoever solved it correctly won a prize related to the puzzle, which were often small prizes. On Million Dollar Wheel Of Fortune it was called Toss Up because the show opened with the contestant becoming the first to spin and for launching into next round. Prize Puzzle was called Cash Up because of a chance to win $500 after guessing the puzzle.
  • Free Spin – The Free Spin wedge awarded a token that could be used to continue the player's turn if he solved the puzzle incorrectly, selected a letter that was not in the puzzle, or landed on Bankrupt or Lose a Turn; its use was optional. More than one could be earned by a single player, and, unlike the US version, they could be used during the Speed-Up Round. From July 1996 a small golden token with "Free Spin" written across it in black was placed at the top of a blue space worth 250 allowing the contestant to add 250 to their score if they put a letter on the board. From 1997 onwards it mainly appeared on a purple space worth 135 (later worth 150 when the amounts were changed in 2000). The free spin was awarded before the contestant put the letter on the board.
  • Bankrupt – The black Bankrupt space would end a player's turn and also cost the player any score accumulated during the current round. From 1996-1998, the Bankrupt wiped out a player's entire score from the start. Before and after this, solving a puzzle saved all points earned up to that point; hitting a future Bankrupt took the score back to that prior point, much like the US version. From 1981 to 1996, the Bankrupt space would appear once in Round 1, and twice in Rounds 2 and 3. From July 1996 onwards, the number of Bankrupt spaces in Round 2 (and Round 3 with the second Bankrupt appearing in Round 4) was reduced to one, with one of the spaces being replaced by a blue wedge worth 600.
  • Lose a Turn – A player who landed on the Lose a Turn space lost his or her turn, but kept their score & prizes. It remained on the wheel throughout the game. There was one Lose a Turn space for the first three rounds (the first two rounds from 1997 to 1998 and before July 1996.) A second was added in Round 4 (Round 3 from 1997 to 1998 and before July 1996), making the Australian version one of the few versions to have multiple Lose a Turn spaces on one wheel.
  • Red Mystery Letter – From 1994 until July 1996, and again from 1997–2006, if a letter revealed turned up red, it doubled the amount spun (Ex. If a person spun ($)110, picked a P, and one of the Ps was red, the person got ($)220). Because of this rule, the letter that was painted red was always a consonant. However, there were rare occasions where production errors have made a vowel the red letter. The red vowels were never picked, though.
  • Surprise Wedge (Space) – From 1995-1996, and again from 1999–2006, the red-coloured wedge (or red with bold glitter writing from 1995 to the middle of 1996 when John Burgess retired) that said "SURPRISE" gave a chance for a contestant to win a major prize during the main game. The prize was usually a holiday worth between $3,000 to $6,000, but on rare occasions, it had been a car. In order for a contestant to win the prize, they had to spin up the Surprise Wedge, select a letter in the puzzle to remove it and solve the puzzle in the same round. The prize was only revealed when the contestant who won the wedge solveed the puzzle, they had to solve the puzzle without hitting Bankrupt to win it. The wedge appeared in every round until removed by a contestant.
  • Goodie/Top Dollar – Introduced from 1994–1995, spinning this up awarded a prize to the player who landed on it which was kept regardless of outcome.
  • Bonus Wedge (Space) – This worked exactly the same way as the "prize space" on the American version & the "SURPRISE" Wedge. The blue-coloured wedge (or gold with bold black writing from 1993 to the middle of 1996 when John Burgess retired, or a small silver token during the Barber era) that said "BONUS" gave a chance for a contestant to win a prize package during the main game.
  • Bonus Prize – This worked the same way as a bonus wedge, except it was given to the first person to spin the top dollar value. This was short-lived, though.
  • Bonus Puzzle – If the solution of a puzzle was itself a clue to another answer, the person correctly solving the puzzle was allowed to provide an answer to that clue. If correct, an additional ($)200 was won.
  • Mystery Wedge (Space) – Introduced from 2003–2008, Two 500 spaces marked with a stylised question mark were placed on the wheel. If a player landed on one of these mystery wedges and guessed a letter in the puzzle, they could either take 500 as normal, or turn over the mystery wedge. The other side of the mystery wedge contained either a Bankrupt, or a prize (usually $3,000-$18,000 holiday). If the player revealed the prize, as with any other wheel prize, they had to solve the puzzle without hitting Bankrupt to win it. After one mystery wedge was revealed, that space became a normal cash wedge, and the other mystery wedge acted as a regular 500 space for the remainder of the round.
  • Car Wedge (Space) – From February 2000 – 2002, If a contestant spun up this wedge, they had to guess a correct letter and solve that puzzle (and they were then halfway there). That contestant then had to do the same in one of the following rounds to win the car.
  • Million Dollar Wedge – Introduced in the 2008 revival, the space contained a $1,000,000 space surrounded by two small Bankrupts. If a player landed on it and acquired it, solved that puzzle, and did not hit any Bankrupts during the remainder of the game, and subsequently won the game, a space for the $1,000,000 prize would be added to the bonus round.

Solving a puzzleEdit

From 1981 to 1996, money earned in each round was used to shop for prizes. A player who could not buy the least expensive remaining prize was offered a gift certificate in the remaining amount for merchandise from a particular retailer. When this was removed in July 1996, contestants were given a set prize upon solving a puzzle. By the end of the year upon solving a puzzle, contestants could choose one of three prizes offered to them. This would continue for several years until it was reduced to two prizes.

Speed-Up Round (Final Spin)Edit

At some point, when time was running short, a bell rang to indicate the Final Spin of the Wheel. The host would spin the Wheel and all remaining consonants in the puzzle were worth the value of the spin. The player in control had his/her arrow determine the round's value, compared to the red player's podium on the US version. The players took turns calling one letter each. A vowel could also be called at no cost. If the called letter appeared in the puzzle, the player had five seconds after the hostess stopped moving to try to solve the puzzle. If a player had a Free Spin, he/she could still use it to keep her turn in the speed-up round. Unlike the previous rounds, contestants could give multiple guesses within the time limit. On several episodes, there was more than one speed-up round.

Like the US version, if a penalty space was hit the host would spin again, not affecting any scores if a Bankrupt is hit. Unlike the US version, if a prize space was hit, the first player to call a letter received the wedge, along the value underneath it, and had to be the one who solved the puzzle in order to win it. The value under the prize wedge became the value for the rest of the round. However, if the final spin landed on the Car Wedge, it was out of play and nobody got the wedge, and the host just removed it from the wheel to reveal its value for the rest of the round.

Winning the GameEdit

The person with the most money/points at the end of Round 4 (Round 3 before 1996) won the game. Unlike the US version, the winning player did not have to solve any puzzles. On the contrary, challengers who did not solved any puzzles and did not have the highest total at the end of the game were given only consolation prizes regardless of their score.

The Major Prize Round (Golden Wheel)Edit

Introduced in 1986, the winning contestant would spin the Golden Wheel; this was the same wheel from the main game, which now had major prizes on it, including a new car. The prize that the Major Prize wheel landed on was the Major Prize played for. The contestant was given two consonants and one vowel, however the contestant could earn an additional consonant for every ($)2,000 scored in the main game. Theoretically, enough money ([$]38,000) could be earned so as to call every consonant. The winning contestant then had 10 seconds to solve the puzzle and win the prize. Originally, they had 10 seconds to think over the puzzle, and then had to immediately solve. If a champ was unable to solve the puzzle in the bonus round, that score was carried over to the next episode; once a prize was won, the value was reset back to zero.

The bonus round sometimes tweaked its format. On one episode, the contestant got common letters on the board, such as R, S, and E, and providing more consonants and a vowel. On the 20th Anniversary week in 2001 and the 22nd Anniversary week in 2003, the contestant was given two vowels.

At the start of its inception in 1986, there were two car wedges on the Major Prize Wheel. On the 1,500th episode in 1988, the number of car wedges was increased to three. On a few occasions, they had a temporary jackpot system in which the number of car wedges were increased by one each day it was not won. The car never, however, regularly appeared on the wheel more than three times.

On 15 July 1996, the Golden Wheel was replaced with a selection of five envelopes. About five weeks later due to lack of public support, the Major Prize Wheel returned and the number of car wedges increased to four (featuring a Hyundai Lantra Sportswagon).

From 2000-2004, a new element was added to the Golden Wheel. A new jackpot system, coupled with the car (most of which were from Proton and Daewoo), starting at $2,000 and increasing $100 every night it was unclaimed, was installed. There were two "Jackpot" slivers on one of the "Car" wedges, and the player had to land on it, then solve the puzzle to win both the cash and the car. The highest jackpot won was $25,000 (added to the car, a combined prize of almost $50,000). This, and the $5,000 prize on show 5,000 (see below), was one of only two cash prizes offered on the show.

From 2004-2006, The Major Prize Wheel saw the amount of car wedges decreased to two when it featured a Renault and finally a Mitsubishi to the closing of its run on the Seven Network.

In 2008, the standard top prize increased to $200,000, and an additional space for the prize was added to the wheel for every night it was not won. A top prize of $1,000,000 could also be added to the wheel if a player acquired the Million Dollar Wedge in the main game.

Celebrity weeksEdit

Occasionally celebrities played for home viewers, with those viewers earning the prizes and total of the amounts their winning celebrity spun during the game in actual cash. At the end of the week, all those winning home viewers were entered in a drawing to win a car.

There was also a brief Saturday Night series in the early 90s called "Celebrity Wheel of Fortune".

The 5,000th episodeEdit

On 21 March 2006, "Wheel of Fortune" celebrated a major milestone, as its 5,000th episode went to air on the Seven Network. An extra element was added to the special show: the chance to win $5,000 in cash. Two yellow "$5,000" wedges were added to the Round 1 wheel. A third was added to Round 2's wheel. If a contestant was to spin it up and select a correct letter, they would have 5,000 added to their score, but to win the actual money, they had to solve the puzzle (in the same way as the Surprise and Mystery Wedges). In Round 2, one of the contestants did spin up the "$5,000" wedge and the Surprise Wedge and solved the puzzle, winning over $10,000 in cash and prizes for that round. The other $5,000 wedges were removed for Round 3.

ChampionsEdit

Record-breaking champions include:

  • Donovan Newton, $63,110 August 1996 (during the Tony Barber era)
  • Dell Edwards, $68,000 12 July 2001 (amount unknown, rounded off)
  • Moita Lindgren, $72,917 August 24 & 27, 2001 (mathematical mistake)

At the time of going to air, champion Luke Seager (2004) was the 4th biggest winner of all time, and the second longest champion in terms of nights on air represented. Luke credited his longevity on the wheel (10 nights) to the fact that most newcomers to the show did not comprehend the importance of controlling the wheel. His reign as champion still rates amongst the highest ratings period the program has ever enjoyed.

PresentersEdit

Wheel of Fortune in Australia had many hosts, hostesses and announcers through its long history. They included:

HostsEdit

HostessesEdit

  • Adriana Xenides (July 1981 - November 1996, July 1997 - June 1999)
  • Kerrie Friend (December 1996 - July 1997, as a long-term replacement for Xenides)
  • Sophie Falkiner (July 1999 - December 2005)
  • Laura Csortan (January 2006 - July 2006)
  • Kelly Landry (May 2008 - June 2008, Million Dollar Wheel of Fortune)

Fill-in hostessesEdit

AnnouncersEdit

  • Steve Curtis (July 1981 - December 1983)
  • John Deeks (January 1984 - December 1995, January 1997 - July 2006)
  • David Day (January - July 1996)
  • Ron E Sparks (July - December 1996)
  • Simon Diaz (May - June 2008, Million Dollar Wheel of Fortune)

Board GamesEdit

Various board games were manufactured and released by two different toy companies.

John Sands/Croner eraEdit

John Sands made the first edition in 1987 while Croner made three more editions afterwards. The first three editions featured John Burgess and Adriana Xenides on the cover while Tony Barber and Adriana appeared on a revised 3rd edition cover. In 1997, a fourth and final edition featuring Rob Elliott on the cover was released. (NOTE: Tony Barber's edition is technically the "4th edition" of the board game, even though the box lists "3rd edition".)

Crown & Andrews eraEdit

Crown & Andrews made two editions in 2002 and 2004. The first edition featured Rob Elliot, while its second and final edition featured Steve Oemcke. Both editions featured co-host Sophie Falkiner on the cover of the box. (NOTE: According to the 2nd edition box cover it features over "104 New Puzzles".)

Both editions featured a similar wheel to the U.S. Wheel's "deluxe version" manufactured by Pressman in the mid-late 1980s.

Changes to the showEdit

  • 1981 – First episode, taped at ADS-7 in Adelaide. Studio very similar to the American version at that time.
  • 1982Red, yellow, and green sunbursts were installed behind the curtain, somewhat similar to the red, yellow, and blue sunbursts in the US. The puzzleboard was slightly remodified in colour.
  • 1984 – John Burgess replaces Ernie Sigley as host.
  • Late 1987 – Following Adelaide's Channel Seven and Channel Ten switching studio locations, episodes were now taped at SAS-7 until mid-1996.
  • 1992 – Sunburst backdrops were replaced with cones and the green backdrop became turquoise. A new colour scheme for the wheel was introduced.
  • June 1994 – John Burgess celebrated his 10th anniversary as host.
  • 1995 – The theme music was updated. Also, during this time, an electronic category display replaceed the trilon on the puzzleboard.
  • July 1996 – The show changed its location to Sydney with Tony Barber replacing John Burgess as host as well as a new set. The turquoise backdrop became blue. The Major Prize Wheel was replaced with envelopes. Format changed to four rounds plus the major prize round. New theme music was introduced.
  • August 1996 – Minor changes to the new set. The prize-shop "replica" was introduced and the Major Prize Wheel and the former theme music returned.
  • 1997 – Rob Elliott replaced Tony Barber as host. Format was changed back to original three rounds plus the major prize round.
  • 1999 – A new set was created for the show, with new graphics and a new puzzleboard. Format was changed back to four rounds plus the major prize round.
  • May 1999 – Sophie Falkiner replaced Adriana Xenides as hostess.
  • Late February 2000 – The CAR wedge was introduced on the wheel beginning its run with The Proton Wedge. Top values were tweaked to 750, 1,500, and 2,500 respectively. A cash jackpot started being used, starting at $2,000, rising by $100 every night until it was won (highest ever won was $25,000) (similar to Sale of the Century)
  • June 2000 – 4,000th episode on 13 June. Four car wedges introduced on the Major Prize Wheel.
  • 2003 – The Bonus and Car wedges were removed. The Mystery Round is introduced along with Mystery Wedges.
  • 11 August 2003 – The set background changed to purple. The show's logo was changed. The major prize round area was located in front of the display screen next door to the Renault Clio instead of behind the Wheel.
  • 2004 – Steve Oemcke replaced Rob Elliott as host. The puzzleboard was revamped, with electronic screens replacing the trilons. Flip Ups and Prize Puzzles were introduced. Scoreboard was revamped, with eggcrate display replacing the seven-segment display. Timeslot changed from 5:30pm to 5:00pm as part of the Wheel and Deal hour, with Deal or No Deal taking the previous Wheel slot.
  • Late 2005 – Larry Emdur and Laura Csortan replaced Steve Oemcke and Sophie Falkiner as host and hostess after it was announced by Sunrise hosts David Koch & Melissa Doyle. The whole set was revamped with the remaining of the letters' font, the theme music and the wheel. Show moved to Pyrmont from Epping's studios. The puzzleboard was given a major change, with a blue border that changed colour, and performed light animation. LG flat screen plasmas replaced the Contestant Trapezoid backdrops that animated during events on the show, such as landing on Bankrupt, bell sound, or solving the puzzle.
  • March 2006 – The show celebrated its 5,000th episode with multiple chances to win $5,000.
  • July 2006 – The show celebrated 25 years on Australia television, and ended its run on the Seven Network a week later. 20 unaired episodes were aired featuring Steve Oemcke, Sophie Falkiner and the old set (see the 2004 section) from 2005, before it was shelved.
  • May 2008Wheel of Fortune was picked up by the Nine Network now known as Million Dollar Wheel of Fortune and hosted by Tim Campbell. The show was cancelled after five weeks on air due to low ratings and negative reviews, including one where Burgo and Xenides had an argument about why they both disliked the show.

TriviaEdit

This is the second-longest running version of Wheel of Fortune, after the American version.

This is also the longest running game show in Australia, beating Sale of the Century by four years.

The Million Dollar Wedge gimmick (from Million Dollar Wheel of Fortune) has been adopted for the American version starting in its 26th season in September 2008 and has stayed there ever since. So far on the American version, the million has been won three times.

MusicEdit

  • Main (1981-1995) - "Roda Impian" by Jack Grimsley
  • Main (1995 - July 1996, then August 1996-2004 and 2006) - Updated version of "Roda Impian" by Jack Grimsley"
  • Main (July 1996) - Unknown
  • Main (2008) - Unknown

Additional PagesEdit

Wheel of Fortune/Gallery

InventorEdit

Based on the American game show of the same name by Merv Griffin

ReferencesEdit

LinksEdit

The Australian 'Wheel of Fortune' page (via Internet Archive)
Million Dollar Wheel of Fortune site (via Internet Archive)

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